FT商学院

Will AI be the hero or villain of gaming?
人工智能会成为游戏领域的英雄还是反派?

For players it could turn games into living worlds, but many developers believe machine learning is no match for human-crafted experiences
对玩家来说,这可能让游戏变成一个鲜活的世界,但许多开发者认为,机器学习无法与人类精心打造的体验相媲美。

Video games have introduced us to some of the greatest AI villains ever conceived. In System Shock there was Shodan — imagine Kubrick’s HAL 9000 with a god complex — a space station computer which loses its moral directives and begins conducting horrific experiments on humans. Portal introduced the sarcastic AI GLaDOS, who gloats and taunts the player while leading them through a series of deadly tests. Then there’s the rogue AI Hades in Horizon Zero Dawn, who trains an army of robot dinosaurs to wipe out all life on earth — it’s hard to get more extravagantly nefarious than that.

电子游戏为我们带来了有史以来最伟大的人工智能反派。在《网络奇兵》(System Shock)中,有Shodan——想象一下库布里克的HAL 9000拥有神一般的自大——这是一台太空站计算机,失去道德指令后,开始对人类进行可怕的实验。《传送门》(Portal)则带来了讽刺幽默的人工智能GLaDOS,她在引导玩家通过一系列致命测试的同时,不断嘲讽和炫耀。还有《地平线:零之曙光》(Horizon Zero Dawn)中的叛变AI哈迪斯(Hades),它训练了一支机器人恐龙大军,企图消灭地球上的所有生命——很难想象还有比这更极端邪恶的了。

您已阅读7%(855字),剩余93%(10859字)包含更多重要信息,订阅以继续探索完整内容,并享受更多专属服务。
版权声明:本文版权归manbetx20客户端下载 所有,未经允许任何单位或个人不得转载,复制或以任何其他方式使用本文全部或部分,侵权必究。
设置字号×
最小
较小
默认
较大
最大
分享×